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Old 17.12.2008, 13:41   #1
Carolyn_Hacker
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Content Update Patch 2.34 Now Available

It's Christmas time in Ancaria, and we have a new content update for you to help celebrate! In addition to some important fixes, Content Update Patch 2.34 adds some new seasonal content for you to enjoy. The new content includes more sets as well as an island for you to find and explore.

Version 2.34.0 includes the following:

New Content:
  • New area with 24 aboveground sectors and about 6 additional underground
    sectors
  • New textures and objects to create a snowy landscape
  • Additional sounds for the snowy landscape
  • 20 new creatures
  • New NPCs
  • New full quest chain
  • Additional armor set for each character
  • New armor items and weapons
Hint: The Christmas Island is shrouded in mystery so you can't see it on the world map. To begin your journey to it, find and speak to the Kobold in Thylysium, then sail to the port he unlocks.

Fixes:
  • It was not possible to load an old save after patching, if the
    character in the old save had an item in their hand (held by the mouse
    pointer) at the time the save occurred.
  • Characters over lvl 61 were unable to create game channels (only able
    to join them).
  • Sometimes after rebirth at a resurrection monolith, the character
    started at an incorrect position on the map leading to a dead end.
  • The fourth Guardian of the Big Machine could sometimes be killed while
    it still idled. This skipped the end boss fight.
  • Crystal Monster: The lightbeam adjustment didn’t rotate which led to
    confusion about why the hero was stunned.
  • When tabbing out of the game then going back, the position of the
    mounted hero had changed.
  • Temple Guardian’s “Amplifying Discharge” with Mods 1b & 2b "
    Ricochet": Rebounding projectiles did not cause further damage after
    the first rebound.
  • Temple Guardian’s “Combat Alert” with Mod 1a "Assault": The
    increase in attack value was not shown on the tooltip.
  • Temple Guardian’s “Dedicated Blow”: The damage conversion for
    'prone to ice' for fire elementals converted damage into poison.
  • High Elf’s “Blazing Tempest” dealt too much damage.
  • High Elf’s “Fire Demon” with just achieved mod "Enliven": The
    increased damage was only visible after changing the CA slots. New
    damage is now instantly shown.
  • High Elf’s “Glacial Thorns” dealt too much damage and caused
    massive frame rate fall off when used on bosses.
  • The “Fire Demon” and “Moribund Animus” buffs restarted
    automatically. Now you need to reactivate them again manually.
  • Inquisitor‘s “Ruthless Mutilation” didn’t work properly with
    ranged weapons.
  • Shadow Warrior’s “Rallied Souls” with Mod 1a "Armament"
    resistance values were too high.
  • Seraphim’s “Archangel's Wrath” with Mod 1b "Salve": Additional
    fireball was added but damage didn’t decrease.
  • At the end of a combat-art move the Dryad erroneously shot another
    round of shuriken/knifes.
  • Dryad’s Hireling “Moribund Animus” no longer lies down every few
    seconds.
  • It was possible to forge high-level items into low-level weapons and
    armor. This could lead to overpowered items. Now the highest level of
    the forged items will be the new level of the item.
  • Slot boni on forged items didn’t work properly. Now silver slots give
    7 % bonus and gold slots give 15 % bonus.
  • Item bonus "+x to all CA’s" didn’t work correctly.
  • Monster attacks had a motionblur-effect that lasted too long.
  • The audio option “Character Effects on Center” had no effect on
    playback in 5.1 surround sound.
  • Several sound issues fixed for boss music, deathsplatter-effect and
    unique items.
  • Missing sound profiles added for T-mutant Human and High Elves as well
    as for new mini-bosses.
  • All sounds were initiated with a short snapping sound.
  • Singleplayer CoOp: When you started an SP game and opened the game as
    MP, the server started without a name. Now the name is
    CharacternameXXXX where XXXX stands for a random 4 digit number.
  • Rivers had dust clouds instead of water splashes.
  • Inventory picture for “Celdrahil's Gloves” was missing.
The Content Update Patch can be downloaded via the homepage http://update.sacred2.com manually or by executing the “sacred2updater.exe” located in the root-folder of the game. The file is just over 250mb.

Happy holidays from all of us on your Sacred 2 team!
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Last edited by Carolyn_Hacker : 17.12.2008 at 13:45.
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Old 17.12.2008, 15:50   #2
Carolyn_Hacker
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Note: Before updating, what is called MD5 checks will run against the complete Sacred 2 installation to be updated. Any corrupt or modified game files found will prevent the installation of the update.

In these cases we suggest reinstalling Sacred2 from scratch, as there appears to be a problem somewhere in the current installation.

Changes to the movies and fonts do not affect the MD5 check.

The 2 MD5 checks will lead to a longer update time (aprox. 5 minutes/check). Thereafter, the patching itself is faster.
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Old 03.02.2009, 16:34   #3
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You can now find cumulative 2.34 patches for all regional versions of Sacred 2 on our update site (http://update.sacred2.com/). This combines all patches from the initial release to 2.34. This should make it much easier for new players to patch the game to the current version (2.34). The old individual patches are also still available for anyone who may need them.
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